Scheduled Events

Check out the event timeline to see how you can maximize your gaming time!
Fall Con Final TIMELINE!

All Weekend

Magic Drafts >>

GM: Games King
Description: $15 to enter. Fires anytime there are 8 people ready to draft from one of the latest sets! Stop by Games King’s booth anytime during the Convention to get a draft going!
# of Players: 8 – 8
Type of Game: CCG (Collectible Game)
Experience Level: Beginner

Society in Shadow>>

GM: Scott Folke
Description: “This is a living Larp set in the world of Society in Shadow. Come play an Expressed, supernatural being living in the shadows and protecting humanity from things even more horrifying than the Expressed.”This is an all weekend long event. Game starts at 5pm Friday to 2am Saturday. Game resumes at 12pm Saturday until 2am Sunday. Sunday game starts at 12pm concluding at 4pm. Players are welcome to come and go as they please and are not required to be in game the entire time.
# of Players: 2 – 100
Type of Game:Live Action Roleplaying
Experience Level: None

Artemis: Starship Simulator>>

GM: Ricard Norton
Description: If you’ve ever watched an episode of Star Trek, you’ve seen the basic set-up of a bridge. Well Artemis brings that to video game form. Several stations will be set-up and everything is linked together. Someone will run communications, someone will man the helm, someone can even be the Captain and bark out orders. This game is a blast and will be running all weekend. Just stop by and see when the next game will be starting! No experience needed. Specific Hours of Play will be posted outside of the board room.
# of Players: 2 – 8
Type of Game:Video Game
Experience Level: None

Play-To-Win>>

Description: We will have several games that you can play during the course of the weekend by checking them out from the board game library. There will be a sheet all players have to sign-off on. You can do this multiple times per game over the course of the weekend. We’ll do a drawing for the game at 5pm on Sunday afternoon. Here is a current list of play-to-win games along with links for more information on them! If any haven’t been played, we’ll raffle them off after 5pm Sunday after someone plays them. There are over 60 games to win! Some highlights include Forge War, Suburbia, Subdivision, The Resistance, 1st & Goal and a ton more!

# of Players: N/A
Type of Game: Board / Card Game

Friday

12 PM

1 PM

The Atomic Beast >>

GM: Jay Messer
Description: Takes place in sept. 1954 in Chaves County, New Mexico near Roswell. Characters will be provided.
# of Players: 2 – 6
Type of Game: Roleplaying
Game System: Call of Cthulhu 5th Edition + home rules
Experience Level: None
Length: 5 hours

Pick-A-Paint >>

GM: Katy Themm
Description: In Pick-A-Paint, players work together to “”paint”” a grid of items in order, but no duplicate colors can appear in any row or column. All players win if all items are painted.

For ages 3 and up.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Pathfinder Society Scenario #6–15: The Overflow Archives>>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for levels 1–5.Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.

Written by Scott Sharplin.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 4 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

Booze Barons Demo>>

GM: Clayton Skancke
Description: Stop in and try out Booze Barons, the newest title by Overworld Games – before it even hits stores!Booze Barons is a hidden identity and deduction game set in the time of US Prohibition where 3 mobs compete to become the most profitable mob in town. Pay attention to the deliveries other players are making to find your teammates and to tail and expose other mobsters.
# of Players: 3 – 9
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

2 PM

SALM Creative: Hour of Art >>

GM: Cassandra Nixon
Description: SALM Creative is a small group of SALM members that meet up bi-weekly to work on art projects.
This hour will be setup like a SALM Creative meeting with access to paper, colored pencils, markers, etc. Creative minded people are welcome to come create with us or share something you’ve already done.
# of Players: 2 – 25
Type of Game: Other
Experience Level: None
Length: 1 hour

Cutthroat Caverns >>

GM: Jordan Gibson
Description: “Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of ‘kill stealing’. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.”
# of Players: 3 – 4
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 1 hour

Escape From Colditz >>

GM: Lance Curry
Description: Allied POWs try to assemble equipment and gear with which to escape from the German prison camp, Colditz, while the German guards do their best to foil these attempts.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 2 hours

Good Cop Bad Cop Demo>>

GM: Clayton Skancke
Description: “Stop by and play a game or two of the hidden identity/deduction game Good Cop Bad Cop.Tom Vasel has called Good Cop Bad Cop the best card game and best small game of 2014. It has also been nominated for the 2014 Golden Geek Award and the 2014 Dice Tower Award for best party game of the year.If you haven’t tried it yet, come by and give it a shot. If you’re already a veteran, stop in and put your skills to the test!”
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

3 PM

Bugs! >>

GM: Katy Themm
Description: Playets take turns either adding to the “swarm” of bugs on the table, avoiding the bugs or being infested. No reading required. Ages 3 and up.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Iscream Baby! >>

GM: NoraJane McIntyre
Description: There is a new demand from King Torg (ALL HAIL KING TORG!). “I scream baby!” he is shouting over and over again “I scream baby.” Guess he’s still hungry, in spite of the generous feast of lazy kobolds he demanded yesterday.

Time to go hunting again!
# of Players: 3 – 6
Type of Game: Roleplaying
Experience Level: None
Length: 3 hours

Star Wars Armada Demo>>

GM: Games King
Description: Learn to play Star Wars Armada at 3pm. No experience necessary, all materials provided by James
# of Players: 2 – 10
Type of Game: Miniatures
Experience Level: None
Length: 1 hour

4 PM

Closet Cosplay: It Doesn’t Have to be Worbla Expensive >>

GM: Cassandra Nixon
Description: Join Cassandra as she discusses and demonstrates a much cheaper method of cosplay, Closet Cosplay. Cosplay using items you already have in your closet. She will be available to answer questions about how to enjoy this hobby affordably. From thrifting to altering clothing, come to learn ways to participate without all the pressure of the more expensive techniques.
# of Players: 2 – 30
Type of Game: Other
Experience Level: None
Length: 1 hour

Star Wars Imperial Assault Demo >>

GM: Games King
Description: Players work together to beat the game. Can play as either the Empire or Rebellion.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

New Salem Demo>>

GM: Clayton Skancke
Description: Come by for a couple games of New Salem!New Salem is a card-based hidden identity, deduction, drafting, and set collection game featuring the absolutely gorgeous art of Andrea Olgiat. New Salem plays 3-8 players and relies on simultaneous play to provide an extremely engaging social experience in under 30 minutes. Each player receives a character card that determines the building types they will attempt to collect. Puritans must also pool their resources (hope) to prevent New Salem from being overrun with despair.
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

5 PM

Medieval Academy>>

GM: Karen Walsh
Description: ” Welcome to Medieval Academy, the place where you will be trained to become a medieval knight.
This is a simple card drafting game, where you will on your turn, select a card from your hand to help you advance on seven different scoring boards, such as gallantry, jousting, quests , and charity.
After six turns, the most chivalry points wins the game and is knighted by king Arthur.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

My Little Pony Memory Match >>

GM: Katy Themm
Description: Players take turns revealing My Little Pony cards, two at a time. When a match is revealed, the player who found it earns points. The player with the most points win. 3 and up.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Pathfinder Society Scenario #6–18: From Under Ice >>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for levels 1–5.Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.

Written by Andrew Hoskins.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

6 PM

Eclipe Mega Edition>>

GM: Kurt Lyons
Description: Come play the amazing 4X Space Game! Complete with a mega board and painted miniatures, this is truly an experience unlike any other for Eclipse. All expansions will be used!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 6 hours

Pictionary/Charades with SALM *Nerd Edition >>

GM: Cassandra Nixon
Description: Choose to act or draw titles/characters from some of your favorite anime, games, comics and more. Come see how fun classic games can be when you put a nerdy twist on them! Group participation makes this game much more fun so be prepared to play!
# of Players: 2 – 25
Type of Game: Other
Experience Level: None
Length: 1 hour

Malifaux demos/Open Play>>

GM: Bart Miller
Description: “Come and play Malifaux, a card driven skirmish game set in a boom-town era (circa 1787) cross dimensional world of scientists, wizards, monsters, ninjas, cowboys, demons, mercenaries, zombies, samurai, steampunk adventurers and nearly everything else you’ve ever loved in a game.

I am not a rules expert but will show you the basics and you can look at a few starting gangs to check it out. ”
# of Players: 2 – 8
Type of Game: Miniatures
Experience Level: Beginner
Length: 4 hours

Warhammer: Age of Sigmar Demos! >>

GM: Josh Lehr
Description: Demo’s of Games Workshops new Age of Sigmar miniature game! Age of Sigmar is a “”High Fantasy”” setting table-top miniature game with simple rules and makes the perfect gateway game into other miniature games. Models and terrain will be provided for anyone wishing to learn this game through out the evening.You can even look at the rules free by going to the following link.
http://tinyurl.com/q57rrv6

Tables will also be set up for anyone wishing to get in pick-up games of Age of Sigmar.
# of Players: 2 – 6
Type of Game: Miniatures
Game System: Warhammer: Age of Sigmar
Experience Level: None
Length: 3 hours

Mice and Mystics>>

GM: Dane Jessen
Description: Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

7 PM

Robo Rally >>

GM: Jay Messer
Description: Race your robots through a insane factory winner take all!
game info: part board game, part card game.
experience needed: none
players needed 2 and up
# of Players: 2 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 6 hours

The Game of 49 >>

GM: Mark Wilson
Description: This is a fantastic family game in which you auction for spaces on what looks like a bingo card at first glance. While there isn’t much to the game, you have to get 4 spots in a row to win, there are different strategies to take. A surprise game in 2014 that came out of nowhere, you should definitely take a look at this quick, instant classic game.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Star Wars Fighters Triple Cross >>

GM: Trent Burg
Description: Rebels, Pirates, and imperials duke it out for control of an important Imperial Shipment. X-wings, Tie fighters and Z-95 dogfight in this 3D game system.
# of Players: 3 – 8
Type of Game: Miniatures
Game System: Warbirds Starfighters
Experience Level: None
Length: 4 hours

Duplo Play Time >>

GM: Katy Themm
Description: Players can build, create and imagine with duplo blocks in this fun event with no game rules. All ages.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Range War >>

GM: Lance Curry
Description: Rivalry and tension has been mounting for the last few years between the McCawley Combine and the Bailey Ranch in Welcome, New Mexico. Last night, Sheriff Clint McCawley killed James Bailey, youngest of the Bailey brothers, on the outskirts of town. The Bailey cowboys are coming into town for revenge.
# of Players: 2 – 6
Type of Game: Miniatures
Game System: Boot Hill
Experience Level: None
Length: 3 hours

Battle of Aunt Millie’s Farm>>

GM: David Glewwe
Description: Union and Confederate forces converge on the important railroad junction and town of Milliesville. You must seize and hold the town, Aunt Millie’s farm, and the woods to secure victory! Rules will be Black Powder with the Confederates having the Special Rule “Rebel Yell” and the Union having the Special Rule “First Fire” The armies are evenly balanced so use your Command Rating to your best advantage to move quickly and decisively or else your opponent will get there first with the most muskets!
# of Players: 2 – 8
Type of Game: Miniatures
Experience Level: None
Game System: Black Powder
Length: 6 hours

Subterfuge Demo>>

GM: Clayton Skancke
Description: Drop in and try out Subterfuge, a hidden identity and deduction game in the Euphoria universe.Lead your team of Subterran or Euphorian recruits to victory by finding and eliminating the opposing leader, but take care not to banish too many recruits to the Wasteland or the Wastelanders may win!
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Advanced Squad Leader Clinic>>

GM: Burnie Hegdahl
Description: FOR BEGINNERS AND NOVICES
This event is for new players, will have instructors to go one on one to show you how to play this Board Game. It is not as hard to play once you learn the basics, and that is what we aim to teach players who sign up for this event.
Will play a round or two of short starter kit scenarios from 7 PM till whenever players get tired of it! Will have all materials needed to play, just show up. Will also have prizes and SK#1 available.
# of Players: 1 – 8
Type of Game: Board / Card Game
Experience Level: None
Game System: ASL-Advanced Squad Leader
Length: 5 hours

Friday Night Magic>>

GM: Games King
Description: Friday Night Magic Draft format of the Magic set Origins. $15 dollars and each player receives 3 packs to build a 40 card deck with basic land provided. Players will break into 8 person pods. 1st place for each 1 man pod wins 6 boosters, 2nd wins 3 boosters, 3rd wins 2 boosters and 4th wins 1 booster.
# of Players: 8 – 128
Type of Game: CCG (Collectible Game)
Experience Level: Beginner
Game System: Magic: the Gathering
Length: 5 hours

8 PM

9 PM

Escape: The Curse of the Temple >>

GM: Jasper Birch
Description: Escape: The Curse of the Temple is a cooperative game in which players must escape (yes…) from a temple (yes…) which is cursed (yes…) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.
# of Players: 1 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Sutakku >>

GM: Matthew Bach
Description: Steeped in Japanese folklore, SUTAKKU was originally developed to teach the common man the foibles of wishing for more than he had.In this quick-playing, push-your-luck dice game, you attempt to create the tallest stack of dice in order to gain the highest score per turn. To play, roll three dice and add two of them to an ever-climbing stack of dice. You can choose to stop rolling and score your stacked dice at any time, but pushing your luck will net you more points if you succeed. Continue as long as you dare – but like the stonecutter of legend, who was never satisfied, you may find yourself with naught, right back where you began. The wise will distinguish ambition from reaching beyond one’s means.
SUTAKKU is beautifully crafted with classic Japanese design aesthetics and features hand-inked brush art characters on premium engraved dice. These twelve dice are ¾”” on a side, perfect for stacking. The game also includes a cloth dice bag, stacking board, and scorepad.
# of Players: 1 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Dead of Winter>>

GM: Dane Jessen
Description: Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition–but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal but don’t get walked all over by a loudmouth who’s only looking out for their own interests!
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

10 PM

Horrors Heart >>

GM: Jay Messer
Description: Takes place in sept. 1954 in Chaves County, New Mexico near Roswell. Characters will be provided.
# of Players: 2 – 11
Type of Game: Roleplaying
Game System: Call of Cthulhu 5th Edition + home rules
Experience Level: None
Length: 4 hours

The Resistance: Avalon >>

GM: Becca Birch
Description: The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Ultimate Werewolf: Inquisition >>

GM: Jasper Birch
Description: A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they’ve called in a group of master inquisitors to help sort out this mess before it’s too late. That’s where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there’s a problem – Werewolves have also infiltrated your team of inquisitors! Now you’re in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you…

Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you’ve still got to outsmart them!

More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager’s hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It’s in your hands…
# of Players: 3 – 12
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Mice and Mystics >>

GM: Matthew Bach
Description: In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra’s minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle’s former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra’s weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.

Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by…
# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

11 PM

One Night Ultimate Werewolf >>

GM: Becca Birch
Description: No moderator, no elimination, ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same.
# of Players: 3 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Nevermore >>

GM: Jasper Birch
Description: Pass with care…Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards…but you can’t keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be…nevermore.

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent’s hand by passing along cards you think they can’t use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?
# of Players: 3 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Midnight

But Wait, There’s More! The Game Show! >>

GM: Mark Wilson
Description: A brilliant party game where you pitch a product to the judges. But wait, there’s more! There is always a surprise twist to your product. But that’s the best part! The surprise twists and bad things about your product may put you over the top! We’ll have some special guest judges as well!
# of Players: 3 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Telestrations >>

GM: Becca Birch
Description: “Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn’t limit creativity! Time’s up! All players, all at the same time, pass their sketch to the next player, who must guess what’s been drawn. Players then simultaneously pass their guess — which hopefully matches the original word (or does it??) — to the next player who must try to draw the word they see — and so on.”
# of Players: 4 – 12
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Coup >>

GM: Matthew Bach
Description: You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive…In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player’s character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else’s action – that character’s action automatically succeeds unless an opponent challenges you. In this case, if you can’t (or don’t) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you’re out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

1 AM

Ultimate Werewolf >>

GM: Matthew Bach
Description: Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves…can you and the other villagers find them before they devour everyone?Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you’re innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Saturday

8 AM

Saboteur >>

GM: Mark Wooge
Description: Old but still popular card game of Dwarves digging for gold. Except one of their fellows is a saboteur….
# of Players: 3 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hours

9 AM

Axis & Allies Mega Edition >>

GM: Kurt Lyons
Description: Kurt hosts Axis & Allies as only he can. With special rules and large map to make for a unique Axis & Allies experience. If you’re a fan of Axis & Allies, this is for you! Prepare to hunker down and perhaps change the history of World War II!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 14 hours

Worth While >>

GM: Mark Wooge
Description: A card game from antiquity, 1904. I’ll bring the original but to prevent wear will use a modern replica.
# of Players: 3 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 3 hours

Holding action: Austerlitz 1805 >>

GM: Trent Burg
Description: Napoleon’s crushing victory at Austerlitz was possible in part because a small portion of his army was able to delay the Allied columns attacking his right flank. Here, a single division held up the equivalent of 3 corps in a desperate fight in the villages of Telnitz and Sokolnitz. This game recreates that desperate conflict.
# of Players: 2 – 6
Type of Game: Miniatures
Game System: Black powder/Hail caesar Modified
Experience Level: None
Length: 4 hours

Number Chase >>

GM: Katy Themm
Description: In Number Chase, one player chooses a secret number. The other players take turns guessing the number and revealing clues about it. The first player this guess correctly chooses the next secret number and play continues until everyone has had a chance to pick the secret number. Ages 3 and up.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Samurai Skirmish >>

GM: Carl Linnerson
Description: 25mm Skirmish between two feuding Daimyos.
# of Players: 2 – 6
Type of Game: Miniatures
Experience Level: None
Length: 3 hours

Raiding Party >>

GM: Lance Curry
Description: Eli pirates have landed outside the mining town of Bertol to steal the town’s precious Amcrys ore. Can the town’s militia stop their intentions?
# of Players: 2 – 6
Type of Game: Miniatures
Game System: Starguard!
Experience Level: None
Length: 4 hours

Magic PPTQ: Standard >>

GM: Games King
Description: Standard FormatThe winner of each event will receive an invitation to compete in one of the Regional Pro Tour Qualifiers tied to the second Pro Tour of 2016.5 Packs of Magic Origins per player into the prize pool with a box of Modern Masters 2015 for 1st Place.

Must have paid for $30 Magic Weekend Pass to be entered in the Tournament.

Registration begins at 9am and Player Meeting @ 10am
# of Players: 16 – 124
Type of Game: CCG (Collectible Game)
Experience Level: Beginner
Length: 11 hours

Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith’s Trail >>

GM: Josh Pierce
Description: A Pathfinder Society Scenario designed for levels 1–5.Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.“On Sharrowsmith’s Trail” is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry” and Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.

Content in “On Sharrowsmith’s Trail” also contributes directly to the ongoing storylines of the Exchange faction.

Written by Robert Brookes, RPG Superstar 2014 finalist.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Pathfinder Society Scenario #6–22: Out of Anarchy >>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for levels 1–5.Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact—all without igniting a new rebellion and inviting Cheliax’s unfettered wrath.Content in “Out of Anarchy” contributes to the ongoing storyline of the Dark Archive and Liberty’s Edge factions.

Written by Garrett Guillotte.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Flames of War Tournament>>

GM: David Glewwe
Description: 1750 point Late War MECHANIZED army list. Terrain will include Normandy, Italy, Holland, Eastern Front, Lorraine. 3 Rounds beginning at 9am on Saturday. Please be there by 8:30am for briefing. Round 1: 9am to noon. Round 2: 12:30pm to 3:30pm. Round 3: 4pm to 7pm. Official Lists from the Battlefront website are okay, as well as all Late War books. NO History is needed. Questions? e-mail me at dglewwe@yahoo.com
# of Players: 2 – 24
Type of Game: Miniatures
Experience Level: Beginner
Game System: Flames of War
Length: 10 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

10 AM

Talisman >>

GM: Glen Taylor
Description: An adventure board game. Players move around the regions acquiring followers, objects, and spells. They encounter minions and do battles to attempt to increase their strength and craft. Player ultimate goal is obtain enough strength or craft to reach the inner region and the Crown of Command and be the last player standing. This event will encompass Talisman and all the expansions.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 14 hours

X-Wing Miniatures Tournament >>

GM: Brent Miller
Description: Bring a 150pt build of ships for a three round tournament. Have a list of your ships and their upgrades for you opponent. No epic ships allowed. Players must have everything they need for their ships upgrades and tokens. Games to start at 10a and run to 6 with a break for lunch after the first round.

Prize Support from Games King
# of Players: 6 – 12
Type of Game: Board / Card Game
Experience Level: Miniatures
Length: 8 hours

Weiss/Schwarz: the Anime Card Game >>

GM: Cassandra Nixon
Description: “Come to check out and learn about this card game that incorporates various anime titles into themed decks similar to other cards games. Cassandra will show different decks and go over the phases of gameplay.
Preconstructed decks will be available to anyone wanting to test out the game themselves. It’s easy to learn and fun to play! ”
# of Players: 2 – 8
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 2 hours

The Resistance: Avalon >>

GM: Becca Birch
Description: The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

7 Wonders + Expansions >>

GM: Jasper Birch
Description: You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

We will be playing with the expansions Leaders and/or Babel, so some experience with the base game is a plus, but not required!
# of Players: 3 – 7
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Diamonds >>

GM: Matthew Bach
Description: Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual “Diamond Crystals” (acrylic crystals) included in the game.What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a “Suit Action” based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.

Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players.

The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action.
The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round.

Whoever has the most points in Diamond Crystals at the end of the game wins!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Privateer Press Demos >>

GM: JD Haigler
Description: Demos offered for Privateer Press’s Warmachine and Hordes games. We’ll have multiple faction options for both Warmachine and Hordes systems to be played on a fully painted and terrain decorated board. Demos should last around a half hour and players are welcome to try multiple factions.
# of Players: 1 – 40
Type of Game: Miniatures
Experience Level: None
Length: 9 hours

Pathfinder Module: Thornkeep The Accursed Halls >>

GM: Jeremy Salmon
Description: The first part of Thornkeep dungeon crawl, ran in Pathfinder Society mode. This module is replayable at level 1 and can also be played once at level 2. It offers 3XP (1 entire level) as well as plenty of other awesome loot.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 9 hours

Good Cop Bad Cop Demo>>

GM: Clayton Skancke
Description: “Stop by and play a game or two of the hidden identity/deduction game Good Cop Bad Cop.Tom Vasel has called Good Cop Bad Cop the best card game and best small game of 2014. It has also been nominated for the 2014 Golden Geek Award and the 2014 Dice Tower Award for best party game of the year.If you haven’t tried it yet, come by and give it a shot. If you’re already a veteran, stop in and put your skills to the test!”
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Advance Squad Leader>>

GM: Burnie Hegdahl
Description: “Board Game ASL [Advanced Squad Leader]
This will be our 32nd Annual ASL “”Street Fighting in SIoux City”” Tournament. It will be a 3-5 round event starting on Saturday morning at 10AM and going to last man undefeated. Lots of prizes for 1-3 rd place finishers and most snakes, boxcars and dice lotteries each round. Novices welcome, will have starters scenarios for them. Players will be seeded by their ratings in our tourney in the past.”
# of Players: 8 – 30
Type of Game: Board / Card Game
Experience Level: Beginner
Game System: MMP Board Game ASL
Length: 16 hours

11 AM

Arkham Horror >>

GM: Jay Messer
Description: Arkham Horro board game with streamlined house rules
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 5 hours

Rainbow Matchems >>

GM: Katy Themm
Description: In this cross between Go Fish and Candyland, players take turns asking fellow players for matching cards and moving forward on the board toward the pot at the end of the rainbow.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Elevenses >>

GM: Becca Birch
Description: Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the “”Elevenses”” card. It’s time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Ultimate Werewolf: Inquisition >>

GM: Jasper Birch
Description: A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they’ve called in a group of master inquisitors to help sort out this mess before it’s too late. That’s where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there’s a problem – Werewolves have also infiltrated your team of inquisitors! Now you’re in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you…

Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you’ve still got to outsmart them!

More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager’s hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It’s in your hands…
# of Players: 3 – 12
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Among the Stars >>

GM: Matthew Bach
Description: Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Mice and Mystics>>

GM: Dane Jessen
Description: Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Noon

Big Puzzle >>

GM: Mark Wooge
Description: Like picture puzzles? Bet you never tried on this big.
If more than six people show up priority will go to the young ones, though we can run it again later.
# of Players: 1 – 6
Type of Game: Other
Experience Level: None
Length: 6 hours (stop in any time)

Escape: The Curse of the Temple >>

GM: Jasper Birch
Description: Escape: The Curse of the Temple is a cooperative game in which players must escape (yes…) from a temple (yes…) which is cursed (yes…) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.
# of Players: 1 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Magic Duel Commander Tournament >>

GM: Games King
Description: In this format, you have a 1 on 1, 30 life each, 100 card highlander deck. Uses basic Commander rules with slight modifications. Check out www.duelcommander.com for rules and banlist.Top 4 get pick of Promo Cards
Free Tournament
# of Players: 4 – 64
Type of Game: CCG (Collectible Game)
Experience Level: Beginner
Length: 4 hours

New Salem Demo>>

GM: Clayton Skancke
Description: Come by for a couple games of New Salem!New Salem is a card-based hidden identity, deduction, drafting, and set collection game featuring the absolutely gorgeous art of Andrea Olgiat. New Salem plays 3-8 players and relies on simultaneous play to provide an extremely engaging social experience in under 30 minutes. Each player receives a character card that determines the building types they will attempt to collect. Puritans must also pool their resources (hope) to prevent New Salem from being overrun with despair.
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

1 PM

Shadow of the Demon Lord >>

GM: Dwayne Schueller
Description: Survival of the Fittest. When vicious bandits waylay a caravan bound for an outpost on the edge of civilization, the player characters are the only survivors, trapped and lost in a hostile wilderness. If they would live to see another day, they must learn to work together and discover the people they might one day become. This adventure is designed for a group of starting characters and is especially suited to new players.
# of Players: 3 – 6
Type of Game: Roleplaying
Game System: Shadow of the Demon Lord
Experience Level: None
Length: 4 hours

Nefarious Demo >>

GM: Becca Birch
Description: This is a demo for the newly released second edition of Nefarious! Feel free to join me at any time to learn this new game.

Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)

Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.

There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.
# of Players: 1 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 5 hours

Das Reich in France >>

GM: Nate Summerside
Description: The French Resistance has sabotaged the trains Das Reich was to take to arrive in Normandy. The SS Panzer Division is advancing through France planning to arrive to drive the Allies into the English Channel. The French Resistance and their OSS contacts have plans to derail this German plan as well. Elements of the SS Recon Battalion are advancing through the French countryside.
# of Players: 2 – 6
Type of Game: Miniatures
Experience Level: None
Length: 4 hours

1st Battle of Newbury >>

GM: Mike Redelfs
Description: It’s 1643 and the Parliamentarians under Lord Essex and the Royalists under King Charles come to blows. This was a pivotal battle early in the English Civil War during a time when field armies were transitioning to gun powder. So, are you an aristocrat or a Parliamentarian?
# of Players: 2 – 6
Type of Game: Miniatures
Game System: Mod. Command & Colors
Experience Level: None
Length: 3 hours

Costume Dress-Up Time with The Susies and Ronan >>

GM: Katy Themm
Description: Players can have fun and imagine with a wide variety of costumes, dress-up items and toys, along with some items provided by our cosplay friends, The Susies and Ronan.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Tiny Epic Kingdoms Tournament (Qualifiers) >>

GM: Jordan T Gibson
Description: In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.Top 5 Advance to Championship! Champion will win a copy, everybody who plays in the tournament will get a random chance to win another copy!
# of Players: 6 – 25
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Dead of Winter >>

GM: Matthew Bach
Description: “Crossroads” is a new series from Plaid Hat Games that tests a group of survivors’ ability to work together and stay alive while facing crises and challenges from both outside and inside.Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for his own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It’s a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.

Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Axis & Allies >>

GM: Michael Hirschman
Description: The standard Axis & Allies board game played on an oversized game board!Game description courtesy of BoardGameGeek.com:
It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 5 hours

Flash Point: Fire Rescue>>

GM: Kenneth Turner
Description: Flash Point is a co-op game where your job is to rescue 7 victims while the building around you is burning. If 4 victims die in the fire or if the building collapses we all loose.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 3 hours

2 PM

Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: Kaava Quarry >>

GM: Josh Pierce
Description: A Pathfinder Society Scenario designed for levels 1–5.A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!“Kaava Quarry” is the second scenario in the three-part Scions of the Sky Key campaign arc. It is preceeded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and followed by Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.

Written by Mike Kimmel, RPG Superstar 2014 finalist.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Pathfinder Society Scenario #6–19: Test of Tar Kuata >>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for levels 3–7.The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure.Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.

Written by Pedro Coelho.

Written by Garrett Guillotte.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Diamonds>>

GM: Dane Jessen
Description: Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual Diamond Crystals.What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a “”Suit Action”” based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

Brewin’ USA>>

GM: Adam Rehberg
Description: As Ale Entrepreneurs, your goal is to become the best craft brewery and conquer the booming Craft Beer industry. Kickstarted successfully in 2015, this is a lightweight euro that uses “beer coasters” and bottle caps as game pieces and plays in about 60 minutes.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

3 PM

Artifacts Inc.>>

GM: Karen Walsh
Description: ” In Artifacts Inc. players compete to grow the most famous archeology
company. Players roll dice which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards.
Make money by selling artifacts, having museum majorities, creating the best combos of expeditions, and buildings, or searching below the waves for lost cities, and hidden treasures. First player to reach 20 reputation triggers end game, and the player with the most rep wins.”
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Dungeon Dice >>

GM: Katy Themm
Description: Players take turns rolling dice as either the dungeon master or the party leader in this quick dungeon-delve game. No reading required.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Tiny Epic Kingdoms Tournament (Championship) >>

GM: Jordan T Gibson
Description: In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.Champion will win a copy, everybody who plays in the tournament will get a random chance to win another copy!
# of Players: 5 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

QIN >>

GM: Kenneth Turner
Description: In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Magic Modern Tournament >>

GM: Games King
Description: Try to tune up your Modern decks!$3 per person, adds a pack into the prize pool.
# of Players: 8 – 64
Type of Game: CCG (Collectible Game)
Experience Level: Beginner
Length: 5 hours

Subterfuge Demo>>

GM: Clayton Skancke
Description: Drop in and try out Subterfuge, a hidden identity and deduction game in the Euphoria universe.Lead your team of Subterran or Euphorian recruits to victory by finding and eliminating the opposing leader, but take care not to banish too many recruits to the Wasteland or the Wastelanders may win!
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

4 PM

Isle of Skye >>

GM: Bryce K Journey
Description: Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.

In the tile-laying game Isle of Skye: From Chieftain to King, 2-5 players are chieftains of famous clans and want to build their little kingdoms to score as many points as possible — but in each game only four of the sixteen scoring cards will be scored.

Thanks to the scoring cards, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.

In the end, the player with the best kingdom — and not the richest player — becomes the sovereign of the island.

Fresh from GenCon, Isle of Skye is one of Mayfair’s major releases of the year.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Survive: Escape from Atlantis! >>

GM: Matthew Bach
Description: Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as “Survive: Escape from Atlantis!” by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as “Escape from Atlantis”.

“Survive: Escape from Atlantis!” is game #2 in the Stronghold Games “Castle Line”.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Brewin’ USA>>

GM: Adam Rehberg
Description: As Ale Entrepreneurs, your goal is to become the best craft brewery and conquer the booming Craft Beer industry. Kickstarted successfully in 2015, this is a lightweight euro that uses “beer coasters” and bottle caps as game pieces and plays in about 60 minutes.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

5 PM

Cults Across America >>

GM: Jay Messer
Description: Think RISK meets Cthulhu
# of Players: 3 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 4 hours

Cars >>

GM: Katy Themm
Description: Players can choose and drivea wide variety of Matchbox and Hot Wheels cars in this fun event with no game rules.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Spyfall >>

GM: Matthew Bach
Description: Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what’s going on around you. It’s really simple!Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says “”Spy”” instead of the location. Players then start asking each other questions — “”Why are you dressed so strangely?”” or “”When was the last time we got a payday?”” or anything else you can come up with — trying to guess who among them is the spy. The spy doesn’t know where he is, so he has to listen carefully. When it’s his time to answer, he’d better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Booze Barons Demo>>

GM: Clayton Skancke
Description: Stop in and try out Booze Barons, the newest title by Overworld Games – before it even hits stores!Booze Barons is a hidden identity and deduction game set in the time of US Prohibition where 3 mobs compete to become the most profitable mob in town. Pay attention to the deliveries other players are making to find your teammates and to tail and expose other mobsters.
# of Players: 3 – 9
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

6 PM

Krakatoa >>

GM: Bryce K Journey
Description: Using nine 12-sided dice, Krakatoa is one of the most unusual dice games ever released. The dice are divided into three sets of three, which are colored white, grey, and black to represent steam, ash, and lava. In addition, each die face contains not a number, but a colored dot of yellow, red, or blue.

The game lasts six rounds, with each player taking five successive rolls of the dice and scoring after each roll. After the first roll of each round, the player must pick up a specific set of dice, such as steam, and roll them again, striking at least one of the dice still on the table. Skill in precise dice rolling can result in a high score. Players receive points for different combinations, such as a set showing all yellow sides for ten points. Strategy comes into play as certain target scores and scoring combinations can result in large bonuses.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Bloodbowl Preseason games>>

GM: Bart Miller
Description: “Come and learn the game of Fantasy Football.

We will be using house rules for the Sioux City bloodbowl League that will begin after Tri Con.

Fields and teams and timers provided. ”
# of Players: 2 – 8
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 4 hours

Cosplay Competition >>

GM: Cassandra Nixon
Description: This event will feature a contest of costumes made or displayed by con goers. There will be awards given based creativity, craftsmanship and character representation.
Rules:
1. No nudity, body suits can be worn.
2. All characters allowed
3. Portfolios are not required but can help with pre-judging
4. Skits are allowed, audio not required
5. Props- no love steel and must be checked in and peace tied
Pre-judging takes place an hour before competition, it is not mandatory but all participants must be lined up 15 minutes before competition start. $100 in prizes to winner from Otaku’s Corner.
# of Players: 2 – 100
Type of Game: Other
Experience Level: None
Length: 1 hour

Nevermore >>

GM: Matthew Bach
Description: Pass with care…Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards…but you can’t keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be…nevermore.

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent’s hand by passing along cards you think they can’t use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?

Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That’s because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit – or – one of every suit) to become human again.

Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.

Play Overview:

Players are dealt a hand of 5 cards – but they will not keep them all.
During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left – ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand – and also carefully managing what they are passing to their opponent, to make sure they don’t end up with too powerful a hand.

During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit – and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.

If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back.

The winner is either the last human player standing – or the first to score 6 Victory points.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Sutakku >>

GM: Matthew Bach
Description: Steeped in Japanese folklore, SUTAKKU was originally developed to teach the common man the foibles of wishing for more than he had.In this quick-playing, push-your-luck dice game, you attempt to create the tallest stack of dice in order to gain the highest score per turn. To play, roll three dice and add two of them to an ever-climbing stack of dice. You can choose to stop rolling and score your stacked dice at any time, but pushing your luck will net you more points if you succeed. Continue as long as you dare – but like the stonecutter of legend, who was never satisfied, you may find yourself with naught, right back where you began. The wise will distinguish ambition from reaching beyond one’s means.
SUTAKKU is beautifully crafted with classic Japanese design aesthetics and features hand-inked brush art characters on premium engraved dice. These twelve dice are ¾”” on a side, perfect for stacking. The game also includes a cloth dice bag, stacking board, and scorepad.
# of Players: 1 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Pathfinder Society Quest: The Silverhex Chronicles >>

GM: Ryan Coenen
Description: A series of six Quests designed for 1st-level characters.When the daring half-orc scholar Ulisha enrages a noble family in the River Kingdoms, she contacts the PCs with a special deal: she will sell them a unique and ancient druidic relic at a steep discount to secure the gold she needs to pay off her bounty. By the time the PCs arrive to meet her, she has gone into hiding. However, she has left behind a journal full of profitable leads as a sign of good faith. Can the PCs recover this hidden wealth and claim the powerful Silverhex before an assassin finds their friend?The Silverhex Chronicles includes six, 1-hour adventures that take the PCs to a graveyard in Gralton, a mist-choked forest in Ustalav, a brainwashed village in Razmiran, an ancient crash site in Numeria, and the perilous city of Daggermark. Experience the adventures in any order to create a unique story.

These Quests are designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world.

Written by Josh Foster, Scott Sharplin, and Walter Sheppard.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 6 hours

7 PM

Pez >>

GM: Bryce K Journey
Description: Experience one of the rarest and most obscure of all games – Pez: The Card Game! Created as a CCG (it was sold in starters and boosters), but sharing absolutely nothing in common with that genre (players use a common shared deck just like any other card game), Pez is a game in which players accumulate points by filling up various Pez dispensers with flavor cards. All components required for play will be provided, so come enjoy a game like no other!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Cavalry Clash at Austerlitz 1805 >>

GM: Trent Burg
Description: While the battle of Austerlitz was a resounding victory for Napoleon over the allied Russian and Austrians, General Bagration put up a solid performance against the French Cavalry. This game depicts the cavalry clash on Bagration’s end of the battlefield.
# of Players: 2 – 8
Type of Game: Miniatures
Game System: Modified Black Powder/Hail Ceasar
Experience Level: Beginner
Length: 6 hours

OGRE: Ceasefire Collapse >>

GM: David Haugen
Description: Yes that’s right, OGRE, the mega game that pits massive tanks battling it out in a war-torn future. Tonight’s scenario depicts a situation Immediately after the breakdown of peace talks, as hostile forces swarm across a narrow demilitarized zone.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Game System: OGRE by Steve Jackson Games
Length: 2 hours

Roar-A-Saurus >>

GM: Katy Themm
Description: In this simultaneous dice-rolling game, players roll attacks and healing, trying to be the last dinosaur standing.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Kingsburg >>

GM: Jasper Birch
Description: In Kingsburg, players are Lords sent from the King to administer frontier territories.The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King’s Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King’s Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Pathfinder Society Scenario #6–20: Returned to Sky >>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for levels 7–11.Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes?Content in “Returned to Sky” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty’s Edge, and Silver Crusade factions.

Written by Anthony Li.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: The Golden Guardian>>

GM: Josh Pierce
Description: A Pathfinder Society Scenario designed for levels 1–5.Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?“The Golden Guardian” is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry.” All three chapters are intended to be played in order.

Content in “The Golden Guardian” also contributes directly to the ongoing storylines of the Grand Lodge faction.

Written by Mikko Kallio, RPG Superstar 2014 finalist.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

The Resistance>>

GM: Dane Jessen
Description: The Resistance is a very intense social deduction game for 5-10 players. While it shares similiarities with games like Werewolf, Mafia and even Battlestar Galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination.Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the governement to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 5 hours

8 PM

Star Trek: 5 Year Mission >>

GM: Bryce K Journey
Description: “Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s ability’s differ on each crew.

In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score point attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.”
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Elevenses >>

GM: Becca Birch
Description: Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the “”Elevenses”” card. It’s time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

One Night Ultimate Werewolf >>

GM: Matthew Bach
Description: No moderator, no elimination, ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.
# of Players: 3 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Bra Room Brawl>>

GM: David Glewwe
Description: Each player controls 3 female characters from the Wild West and Victorian era, including the original bar room brawl saloon girls, temperance ladies, Tarzan’s Jane. Mary Poppins, the Bronte sisters Mina Harker (from The League of Extraordinary Gentlemen) and many more! Last female standing wins! Shoot your pistols, shotguns, rifles, stab with hatpins, knives, punch and kick to wear the other gals down and be queen of the bra room brawl!
# of Players: 3 – 10
Type of Game: Miniatures
Experience Level: None
Game System: Glewwe Brawl Factory
Length: 3 hours

Brewin’ USA>>

GM: Adam Rehberg
Description: As Ale Entrepreneurs, your goal is to become the best craft brewery and conquer the booming Craft Beer industry. Kickstarted successfully in 2015, this is a lightweight euro that uses “beer coasters” and bottle caps as game pieces and plays in about 60 minutes.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

9 PM

Munchkin Cthulhu >>

GM: Jay Messer
Description: card game, only cthulhu cards will be in play.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Pictionary/Charade *Nerd Edition >>

GM: Cassandra Nixon
Description: Come play a fun game with Society of Anime Loving Minds that uses both game types to create a special interactive experience. We will use titles from gaming, anime, comics and more! You get turns trying to draw or act out your title!
# of Players: 2 – 25
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Spitfires and Messerschmitts >>

GM: Chris Johnson
Description: This year marks the 75th Anniversary of the Battle of Britain, when England stood alone against the power of Hitler’s Luftwaffe. In this game, Supermarine Spitfires of the Royal Air Force battle German Bf109 Messerschmitts in a fight for aerial supremacy. Who will control the skies?
# of Players: 2 – 6
Type of Game: Miniatures
Experience Level: None
Game System: Spitfires and Messerschmitts
Length: 2 hours

Cutthroat Caverns >>

GM: Jasper Birch
Description: Without teamwork, you will never survive. Without betrayal, you’ll never win.”Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of ‘kill stealing’. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.
# of Players: 3 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 3 hours

One Night Ultimate Werewolf >>

GM: Kenneth Turner
Description: There are werewolves in your town. Your job is to find out at least one of the werewolves but you only have one night to do so!
# of Players: 3 – 7
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

10 PM

The Resistance >>

GM: Matthew Bach
Description: The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Ultimate Werewolf >>

GM: Kenneth Turner
Description: There are werewolves in your town! Can you eliminate them before they get you in the night?
# of Players: 5 – 75
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

11 PM

GWAR Rumble in Antarctica >>

GM: Jay Messer
Description: miniature war game: characters and minatures will be provided experience none but no one under 17 will be allowed to play sorry kiddies. you
must show id before play begins
GWAR and Slave Pit vs. PileDriver and the Metal Inquisition last man standing wins.
# of Players: 1 – 8
Type of Game: Miniatures
Experience Level: None
Length: 3 hours

Telestrations >>

GM: Becca Birch
Description: “Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn’t limit creativity! Time’s up! All players, all at the same time, pass their sketch to the next player, who must guess what’s been drawn. Players then simultaneously pass their guess — which hopefully matches the original word (or does it??) — to the next player who must try to draw the word they see — and so on.”
# of Players: 4 – 12
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Sunday

9 AM

Battle of Borodino 1812 >>

GM: Dave Carruthers
Description: Largest Napoleonic battle during the infamous invasion of Russia during the spring thru the ill-fated retreat from Russia in the winter.
Divisional level game based on Fire and Fury using a hexigonal grid imposed over the map. Easy to learn and play…
# of Players: 2 – 8
Type of Game: Miniatures
Game System: Fire and Fury
Experience Level: Beginner
Length: 8 hours

Carrier Defense 1942 >>

GM: Trent Burg
Description: Japanese planes are inbound to the Hornet! Can the Wildcats get aloft quick enough to stop the incoming Zero’s, Kates and Vals?
# of Players: 2 – 8
Type of Game: Miniatures
Game System: Warbirds in Miniature
Experience Level: None
Length: 3 hours

Candyland >>

GM: Katy Themm
Description: In this classic children’s game, players take turns drawing cards and moving forward on the board. The first to reach King Candy’s castle kids the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Pathfinder Module: Crypt of the Everflame>>

GM: Josh Pierce
Description: An adventure for 1st-level charactersThe young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo’s GameMastery Flip-Mat: Dungeon. This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.

Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer, Crypt of the Everflame spotlights exciting new rules updates and character abilities, making the ideal introductory adventure for Pathfinder RPG players. A new era in fantasy roleplaying begins here!

Written by Jason Bulmahn.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Pathfinder Society Scenario #6–21: Tapestry’s Toil >>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for levels 5–9.A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard?Content in “Tapestry’s Toil” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction.

Written by Steven Helt.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

10 AM

Hyperborea>>

GM: Bart Miller
Description: “The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.

Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.

The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!”
# of Players: 1 – 5
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 3 hours

Anime Musical Chairs >>

GM: Cassandra Nixon
Description: This will simply be an hour of fun musical chairs to anime/Asian themed music.
# of Players: 2 – 15
Type of Game: Other
Experience Level: None
Length: 1 hour

Action off Cape Serrat >>

GM: Chris Johnson
Description: In the early days of the naval war in the Mediterranean, evenly-matched Italian and British battle groups clash in the waters off the Tunisian coast.
# of Players: 2 – 4
Type of Game: Miniatures
Experience Level: None
Game System: Axis and Allies War at Sea
Length: 2 hours

Libertalia >>

GM: Jasper Birch
Description: Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Nevermore >>

GM: Matthew Bach
Description: Pass with care…Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards…but you can’t keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be…nevermore.

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent’s hand by passing along cards you think they can’t use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?

Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That’s because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit – or – one of every suit) to become human again.

Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.

Play Overview:

Players are dealt a hand of 5 cards – but they will not keep them all.
During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left – ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand – and also carefully managing what they are passing to their opponent, to make sure they don’t end up with too powerful a hand.

During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit – and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.

If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back.

The winner is either the last human player standing – or the first to score 6 Victory points.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Privateer Press Demos >>

GM: JD Haigler
Description: Demos offered for Privateer Press’s Warmachine and Hordes games. We’ll have multiple faction options for both Warmachine and Hordes systems to be played on a fully painted and terrain decorated board. Demos should last around a half hour and players are welcome to try multiple factions.
# of Players: 1 – 40
Type of Game: Miniatures
Experience Level: None
Length: 9 hours

Pathfinder Module: Thornkeep The Forgotten Laboratory >>

GM: Jeremy Salmon
Description: The second chapter of Thornkeep, with even more dungeon crawl. This module is will be ran in Pathfinder Society mode for characters levels 2-4.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 9 hours

Booze Barons Demo>>

GM: Clayton Skancke
Description: Stop in and try out Booze Barons, the newest title by Overworld Games – before it even hits stores!Booze Barons is a hidden identity and deduction game set in the time of US Prohibition where 3 mobs compete to become the most profitable mob in town. Pay attention to the deliveries other players are making to find your teammates and to tail and expose other mobsters.
# of Players: 3 – 9
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Brewin’ USA>>

GM: Adam Rehberg
Description: As Ale Entrepreneurs, your goal is to become the best craft brewery and conquer the booming Craft Beer industry. Kickstarted successfully in 2015, this is a lightweight euro that uses “beer coasters” and bottle caps as game pieces and plays in about 60 minutes.
# of Players: 2 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

11 AM

Coloring Contest >>

GM: Katy Themm
Description: Players can choose to either draw an original picture or color a coloring book page for fun or enter it in the contest. Players then vote for the winner whose picture will be hung on display.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Elevenses >>

GM: Becca Birch
Description: Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the “”Elevenses”” card. It’s time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

The Resistance>>

GM: Dane Jessen
Description: The Resistance is a very intense social deduction game for 5-10 players. While it shares similiarities with games like Werewolf, Mafia and even Battlestar Galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination.Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the governement to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Noon

Plague & Pestilence >>

GM: Jay Messer
Description: Wage war on your enemies, lead a holy crusade, but above all else prepare for
the coming plague
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 3 hours

New Anime 2015 >>

GM: Cassandra Nixon
Description: Cassandra will have a presentation of previews as she discusses the newest anime coming from Japan and supportive ways for you to view it!
# of Players: 2 – 50
Type of Game: Other
Experience Level: None
Length: 1 hour

Subterfuge Demo>>

GM: Clayton Skancke
Description: Drop in and try out Subterfuge, a hidden identity and deduction game in the Euphoria universe.Lead your team of Subterran or Euphorian recruits to victory by finding and eliminating the opposing leader, but take care not to banish too many recruits to the Wasteland or the Wastelanders may win!
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Game Auction>>

GM: Mark Wilson
Description: “Time to dust off those games and get ready for an auction! The seller will pay 10% of final sale price(s) (rounded up) as a consignment fee. Tri-State Gamers uses 100% of this consignment fee as a donation to the Food Bank of Siouxland! You also have the option of donating your items final sales price entirely to charity (Food Bank of Siouxland). Either way, up to you. Also, you can set a minimum bid. You may also set a buy-out price where somebody can decide to straight-out buy the game without it going to auction.If an item ends up with multiple bids and no buy-out, it will go to a voice auction at noon on Sunday. If it has no bids, it will go voice auction. If nobody bids minimum bid you will need to pick your game back up unless you’re willing to let it go for less. If an item only has 1 bid at the time of the auction, it will be considered sold for that amount and not going to voice auction.”
# of Players: 2 – 100
Type of Game: Other
Experience Level: None
Length: 1 hour

1 PM

La Granga>>

GM: Karen Walsh
Description: ” In La Granga, players control small farms, near the village of Majorca.
Players will develop there farms, and deliver goods to the village through clever card play and resource management, through dice selection.
The player who who has the most victory points at the end of 6 rounds is the winner.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Aguirre >>

GM: Bryce K Journey
Description: Aguirre, designed by the writer Bryce Journey, is a thematic Euro-style historical game about the last and most infamous Spanish expedition to find El Dorado. During the course of this expedition, Don Lope de Aguirre (later known as The Madman and The Tyrant) assassinated the conquistador leading the expedition and the nobleman he propped up in his stead before taking over the expedition personally. Recognizing that El Dorado was a myth and that the only gold to be found was back in Peru, Aguirre declared himself Prince of Peru and changed the purpose of his expedition to overthrow the Pizzaros and take over the country for himself. Sailing down the Amazon and Orinoco rivers, Aguirre’s expedition faced all manner of challenges in the form of disease, privation, navigation, lack of morale, and attacks from the natives, against whom Aguirre committed barbaric atrocities (there are portions of South America where Aguirre’s name is still used as a curse today). Members of Aguirre’s expedition discovered to their dismay that the most dangerous of all the challenges, however, was Aguirre’s growing paranoia. One by one, Aguirre executed his own men when he grew suspicious of them, sometimes with cause, more often without. Ultimately, Aguirre managed to capture a Spanish fort before being besieged by government forces, when he was executed by one of his own men, one of the few survivors of his ill-fated expedition.

In the game, players will take on the role of one of the unfortunate members of Aguirre’s expedition. Their goal? To accumulate enough influence to overthrow Aguirre before they are executed in turn. In the end, only one player will survive Aguirre’s paranoia. Only one player will be able to accumulate enough influence to overthrow him. Only one player will emerge from the depths of hell on earth to tell the tale of The Tyrant Aguirre!

The principal game mechanics are role/action selection and set collection. Players will earn Influence (victory) Points through a variety of methods, including influencing prominent members of the expedition (the role/action selection part of the game), purchasing Supply Cards (the set collection part of the game), and overcoming thematic challenges. One of these challenges is the “”paranoia phase,”” in which one of the roles/actions is removed from the game every turn, resulting in a diminishing array of role/actions for players to choose from as the game progresses. The game challenges players to use reactive and adaptive strategy, as players must frequently shift and adjust what they want to do in the game according to the changing conditions of the game.

Along with Brewin’ USA, also featured at Tri-Con Fall 2015, Aguirre was one of eight finalists in Tabletop Deathmatch Season 2!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Junior Bingo >>

GM: Katy Themm
Description: Players each receive a bingo card and listen for their numbers to be called out. The first player to mark the correct shape or pattern on their card calls out “Bingo”
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Bedvai Mansion >>

GM: Lance Curry
Description: An young woman from the Golden Bough Clan is seeking help from the Temple of Lord Ksarul to investigate a long abandoned clan mansion.Players with a familiarity of the Tekumel World preferred.
# of Players: 2 – 8
Type of Game: Roleplaying
Game System: Swords & Glory (Tekumel)
Experience Level: Intermediate
Length: 4 hours

2 PM

Anime Clubs 101 >>

GM: Cassandra Nixon
Description: The president of Society of Anime Loving Minds will be on hand to talk about how she started and maintains an anime club. If you ever wondered about doing it yourself this is the panel for you.
# of Players: 2 – 25
Type of Game: Other
Experience Level: None
Length: 1 hour

Cyclades>>

GM: Bart Miller
Description: “In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods – players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn – and each player is also limited to the favor of a single god per turn.

# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: Beginner
Length: 2 hours

Sutakku >>

GM: Becca Birch
Description: In this quick-playing, push-your-luck dice game, you attempt to create the tallest stack of dice in order to gain the highest score per turn. To play, roll three dice and add two of them to an ever-climbing stack of dice. You can choose to stop rolling and score your stacked dice at any time, but pushing your luck will net you more points if you succeed. Continue as long as you dare – but like the stonecutter of legend, who was never satisfied, you may find yourself with naught, right back where you began. The wise will distinguish ambition from reaching beyond one’s means.
# of Players: 1 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Escape: The Curse of the Temple >>

GM: Jasper Birch
Description: Escape: The Curse of the Temple is a cooperative game in which players must escape (yes…) from a temple (yes…) which is cursed (yes…) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.
# of Players: 1 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Diamonds >>

GM: Matthew Bach
Description: Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual “Diamond Crystals” (acrylic crystals) included in the game.What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a “Suit Action” based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.

Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players.

The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action.
The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round.

Whoever has the most points in Diamond Crystals at the end of the game wins!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Pathfinder Society Scenario #6–98: Serpents Rise >>

GM: Jason Rosauer
Description: A Pathfinder Society Scenario designed for 7th-level pregenerated characters.Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in “”Siege of Serpents””.

Written by John Compton.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Firefly the Board Game>>

GM: David Glewwe
Description: Select your Captain/Leader and boat, hire a crew, work with your contacts to do the job get paid, keep out of the reach of the Alliance Cruiser and away from the Reavers! Keep flyin’! It’s all good in the ‘Verse. Based on the TV show and movie. Mission will be randomly selected. Expansions will be used except for Pirating.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: Beginner
Game System: Firefly
Length: 3 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

3 PM

Cthulhu On Demand >>

GM: Jay Messer
Description: ” Cthulhu on Demand
if you find me while im not playing or running a game come up and say “”I want to play a horror game””, i will drop whatever im doing and run Call Of Cthulhu off the top of my head.”
# of Players: 2 – 8
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

Master of Kung Fu >>

GM: Bryce K Journey
Description: The Master of the Jade Temple School of Kung Fu has called out the students of the Demon Head School of Kung Fu for the lowlife, degenerate thugs that they are. Enraged, the warriors of the Demon Head School attack the Jade Temple, killing its Master and beating its students mercilessly. Some of the students, including the players, manage to escape into the Chinese countryside. Players will need to heal themselves, train both physically and mentally, earn gold to acquire the weapons of Kung Fu, and raise their prestige in order to train with other masters and learn the secrets of Kung Fu styles. But the warriors of the Demon Head School are trailing the students and will attack from time to time. After nine years of training, a final showdown will occur. One student will succumb to his wounds and die after the fight. Of the survivors, only the student who has gained the most honor will emerge triumphant over the Demon Heads and re-establish the Jade Temple School as its new Master of Kung Fu.

Master of Kung Fu is the new game from designer Bryce Journey, creator of Aguirre. It’s features card-drafting, an innovative worker placement system, and the ability for each player to customize their own unique Kung Fu warrior. The game is currently being pitched to publishers and this session will feature the latest prototype, which includes pewter miniatures, hand-crafted tokens, and a beautifully printed board and tiles.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hours

Kinder Bunnies >>

GM: Katy Themm
Description: In this junior version of Killer Bunnies, players collect bunnies and carrots while trying to prevent other players from doing the same by either putting their bunnies in danger and thus sending them to the hospital, or by making their bunnies hungry and sending them away to find food. When the last carrot is collected, players total their points by counting their bunnies and carrots. The player with the most points wins.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Cutthroat Caverns >>

GM: Jasper Birch
Description: Without teamwork, you will never survive. Without betrayal, you’ll never win.”Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of ‘kill stealing’. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.
# of Players: 3 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 3 hours

New Salem Demo>>

GM: Clayton Skancke
Description: Come by for a couple games of New Salem!New Salem is a card-based hidden identity, deduction, drafting, and set collection game featuring the absolutely gorgeous art of Andrea Olgiat. New Salem plays 3-8 players and relies on simultaneous play to provide an extremely engaging social experience in under 30 minutes. Each player receives a character card that determines the building types they will attempt to collect. Puritans must also pool their resources (hope) to prevent New Salem from being overrun with despair.
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

4 PM

Emira >>

GM: Bryce K Journey
Description: Emira – the game of strategic harem acquisition! Don’t let the theme fool you – this is a hardcore Euro game featuring exciting cube pushing action, auctions, economic development, and set collection. The winner is the one who increases his harem to a certain size first!
# of Players: 3 – 5
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Survive: Escape from Atlantis! >>

GM: Matthew Bach
Description: Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as “Survive: Escape from Atlantis!” by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as “Escape from Atlantis”.

“Survive: Escape from Atlantis!” is game #2 in the Stronghold Games “Castle Line”.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

5 PM

U-Build Mousetrap >>

GM: Katy Themm
Description: In this modern twist on a classic children’s game, playes race to collect cheese in outer space. To play, players must first construct the board game using the legos provided. Then they roll a dice to determine where they launch from. Players try to launch their “mouse” to knock over the cheese to collect it. The first player to collect 20 cheese is the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Good Cop Bad Cop Demo>>

GM: Clayton Skancke
Description: “Stop by and play a game or two of the hidden identity/deduction game Good Cop Bad Cop.Tom Vasel has called Good Cop Bad Cop the best card game and best small game of 2014. It has also been nominated for the 2014 Golden Geek Award and the 2014 Dice Tower Award for best party game of the year.If you haven’t tried it yet, come by and give it a shot. If you’re already a veteran, stop in and put your skills to the test!”
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

6 PM

Magic Commander Tournament >>

GM: Games King
Description: Bust out your Commander Deck for a multiplayer tournament!No cost, winner gets to pick a promo.
# of Players: 8 – 48
Type of Game: CCG (Collectible Game)
Experience Level: Beginner
Length: 4 hours

7 PM

Discoveries >>

GM: Bryce K Journey
Description: “The Lewis and Clark Expedition, which was commissioned in 1803 and ended in 1806, was the first party of men that went through the North American continent, then returned. During these three years, the leaders Meriwether Lewis and William Clark, along with Sergeant Gass and Sergeant Ordway, wrote page after page about their trip, describing the new plants and animals species they discovered and drawing the maps of unknown areas.

In Discoveries, you play one of the Expedition members: Lewis, Clark, Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal, and in this way advance science thanks to your discoveries.

The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards, you have to perform exploration actions, and to do this you use dice. On your turn, you either:

Play the dice in your action area or on the game board; by doing this, you prepare or perform the exploration, change your dice, or get new possible actions. Or you get dice back from the game board or from your opponents’ action areas.

Fresh from GenCon, Discoveries is the Lewis and Clark spin-off game. It’s not an expansion or sequel – just a new way to experience the historical expedition.”
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Just Desserts >>

GM: Katy Themm
Description: In this fun game with a sweet theme, players take turns drawing dessert cards in the hopes of serving up a guest’s favorite. The first player to serve the right amount of guests is the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

One Night Ultimate Werewolf >>

GM: Matthew Bach
Description: No moderator, no elimination, ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.
# of Players: 3 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

QIN >>

GM: Kenneth Turner
Description: In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Pathfinder Society Scenario #7-01: Between the Lines >>

GM: Jason Rosauer
Description: This is one of the new Pathfinder Society Year of the Serpent scenarios scheduled to release at Gen Con 2015. It is expected to be designed for Pathfinder Society characters levels 1-5.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Mice and Mystics>>

GM: Dane Jessen
Description: Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 5 hours

8 PM

Ultimate Werewolf >>

GM: Matthew Bach
Description: Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves…can you and the other villagers find them before they devour everyone?Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you’re innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Firefly RPG>>

GM: David Glewwe
Description: Role play the crew of Serenity as you go on a mission to help Monty, an old war buddy of Captain Reynolds. Seems that Monty’s new wife is missing. (No, it’s not Brigitte!) All is not as it seems in Serenity Valley, and the crew needs to do some serious investigating (and most likely get in trouble cuz things don’t go smooth). Can Malcom and the crew solve the mystery of Monty’s wife’s disappearance and clean up the mess in Serenity Valley?
# of Players: 3 – 9
Type of Game: Roleplaying
Experience Level: None
Game System: Cortex System
Length: 4 hours

9 PM

Ultimate Werewolf: Inquisition >>

GM: Jasper Birch
Description: A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they’ve called in a group of master inquisitors to help sort out this mess before it’s too late. That’s where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there’s a problem – Werewolves have also infiltrated your team of inquisitors! Now you’re in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you…

Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you’ve still got to outsmart them!

More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager’s hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It’s in your hands…
# of Players: 3 – 12
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

10 PM

Robinson Crusoe >>

GM: Jasper Birch
Description: Robinson Crusoe: Adventure on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they’ll play the parts of shipwreck survivors confronted by an extraordinary adventure. They’ll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game…Without teamwork, you will never survive. Without betrayal, you’ll never win.”# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

The Resistance >>

GM: Matthew Bach
Description: The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
# of Players: 5 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Ultimate Werewolf >>

GM: Kenneth Turner
Description: There are werewolves in your town! Can you eliminate them before they get you in the night?
# of Players: 5 – 75
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

11 PM

Midnight

Telestrations >>

GM: Becca Birch
Description: “Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn’t limit creativity! Time’s up! All players, all at the same time, pass their sketch to the next player, who must guess what’s been drawn. Players then simultaneously pass their guess — which hopefully matches the original word (or does it??) — to the next player who must try to draw the word they see — and so on.”
# of Players: 4 – 12
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Monday

9 AM

Pathfinder Society Scenario #7-02: Six Seconds to Midnight >>

GM: Jason Rosauer
Description: This is a new Pathfinder Society Scenario to be released at Gen Con 2015, for The Year of the Serpent. It is designed for Pathfinder Society characters level 3-7.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 4 hours

Booze Barons Demo>>

GM: Clayton Skancke
Description: Stop in and try out Booze Barons, the newest title by Overworld Games – before it even hits stores!Booze Barons is a hidden identity and deduction game set in the time of US Prohibition where 3 mobs compete to become the most profitable mob in town. Pay attention to the deliveries other players are making to find your teammates and to tail and expose other mobsters.
# of Players: 3 – 9
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

10 AM

Aguirre >>

GM: Bryce K Journey
Description: Aguirre, designed by the writer Bryce Journey, is a thematic Euro-style historical game about the last and most infamous Spanish expedition to find El Dorado. During the course of this expedition, Don Lope de Aguirre (later known as The Madman and The Tyrant) assassinated the conquistador leading the expedition and the nobleman he propped up in his stead before taking over the expedition personally. Recognizing that El Dorado was a myth and that the only gold to be found was back in Peru, Aguirre declared himself Prince of Peru and changed the purpose of his expedition to overthrow the Pizzaros and take over the country for himself. Sailing down the Amazon and Orinoco rivers, Aguirre’s expedition faced all manner of challenges in the form of disease, privation, navigation, lack of morale, and attacks from the natives, against whom Aguirre committed barbaric atrocities (there are portions of South America where Aguirre’s name is still used as a curse today). Members of Aguirre’s expedition discovered to their dismay that the most dangerous of all the challenges, however, was Aguirre’s growing paranoia. One by one, Aguirre executed his own men when he grew suspicious of them, sometimes with cause, more often without. Ultimately, Aguirre managed to capture a Spanish fort before being besieged by government forces, when he was executed by one of his own men, one of the few survivors of his ill-fated expedition.

In the game, players will take on the role of one of the unfortunate members of Aguirre’s expedition. Their goal? To accumulate enough influence to overthrow Aguirre before they are executed in turn. In the end, only one player will survive Aguirre’s paranoia. Only one player will be able to accumulate enough influence to overthrow him. Only one player will emerge from the depths of hell on earth to tell the tale of The Tyrant Aguirre!

The principal game mechanics are role/action selection and set collection. Players will earn Influence (victory) Points through a variety of methods, including influencing prominent members of the expedition (the role/action selection part of the game), purchasing Supply Cards (the set collection part of the game), and overcoming thematic challenges. One of these challenges is the “”paranoia phase,”” in which one of the roles/actions is removed from the game every turn, resulting in a diminishing array of role/actions for players to choose from as the game progresses. The game challenges players to use reactive and adaptive strategy, as players must frequently shift and adjust what they want to do in the game according to the changing conditions of the game.

Along with Brewin’ USA, also featured at Tri-Con Fall 2015, Aguirre was one of eight finalists in Tabletop Deathmatch Season 2!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

7 Wonders + Expansions >>

GM: Jasper Birch
Description: You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

We will be playing with the expansions Leaders and/or Babel, so some experience with the base game is a plus, but not required!
# of Players: 3 – 7
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Coup >>

GM: Matthew Bach
Description: You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive…In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player’s character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else’s action – that character’s action automatically succeeds unless an opponent challenges you. In this case, if you can’t (or don’t) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you’re out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Subterfuge Demo>>

GM: Clayton Skancke
Description: Drop in and try out Subterfuge, a hidden identity and deduction game in the Euphoria universe.Lead your team of Subterran or Euphorian recruits to victory by finding and eliminating the opposing leader, but take care not to banish too many recruits to the Wasteland or the Wastelanders may win!
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Battles of Westros >>

GM: David Glewwe
Description: Based on the popular TV series The Game of Thrones, you control one of the factions, either Stark or Lannister. Battle for control of the strategic fords across the river. Stark has the defensive position with the archers posted to cover the fords, with some infantry and cavalry in support. Lannister is attacking with units of light cavalry and determined infantry. If you are a fan of the show, give this game a try. Very easy to learn and play!
# of Players: 2 – 4
Type of Game: Miniatures
Game System: Battles of Westros
Experience Level: None
Length: 2 hours

11 AM

Gopher It >>

GM: Katy Themm
Description: In this fun game of hoarding and taking chances, players all play as gophers trying to stock up for the winter. Each gopher takes turns drawing cards from the pile, trying to get 6 of the same type. But, if they draw two of the same type in a row, they lose all the cards they drew that turn. Each time a player has 6 of the same type they are awarded a throphy. The first player to win 3 trophies is the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Elevenses >>

GM: Becca Birch
Description: Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!

The round ends when a player plays the “”Elevenses”” card. It’s time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Noon

Master of Kung Fu >>

GM: Bryce K Journey
Description: The Master of the Jade Temple School of Kung Fu has called out the students of the Demon Head School of Kung Fu for the lowlife, degenerate thugs that they are. Enraged, the warriors of the Demon Head School attack the Jade Temple, killing its Master and beating its students mercilessly. Some of the students, including the players, manage to escape into the Chinese countryside. Players will need to heal themselves, train both physically and mentally, earn gold to acquire the weapons of Kung Fu, and raise their prestige in order to train with other masters and learn the secrets of Kung Fu styles. But the warriors of the Demon Head School are trailing the students and will attack from time to time. After nine years of training, a final showdown will occur. One student will succumb to his wounds and die after the fight. Of the survivors, only the student who has gained the most honor will emerge triumphant over the Demon Heads and re-establish the Jade Temple School as its new Master of Kung Fu.

Master of Kung Fu is the new game from designer Bryce Journey, creator of Aguirre. It’s features card-drafting, an innovative worker placement system, and the ability for each player to customize their own unique Kung Fu warrior. The game is currently being pitched to publishers and this session will feature the latest prototype, which includes pewter miniatures, hand-crafted tokens, and a beautifully printed board and tiles.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hours

One Night Ultimate Werewolf >>

GM: Becca Birch
Description: No moderator, no elimination, ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same.
# of Players: 3 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Nevermore >>

GM: Jasper Birch
Description: Pass with care…Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards…but you can’t keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be…nevermore.

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent’s hand by passing along cards you think they can’t use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?
# of Players: 3 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Spyfall >>

GM: Matthew Bach
Description: Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what’s going on around you. It’s really simple!Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says “”Spy”” instead of the location. Players then start asking each other questions — “”Why are you dressed so strangely?”” or “”When was the last time we got a payday?”” or anything else you can come up with — trying to guess who among them is the spy. The spy doesn’t know where he is, so he has to listen carefully. When it’s his time to answer, he’d better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Good Cop Bad Cop Demo>>

GM: Clayton Skancke
Description: “Stop by and play a game or two of the hidden identity/deduction game Good Cop Bad Cop.Tom Vasel has called Good Cop Bad Cop the best card game and best small game of 2014. It has also been nominated for the 2014 Golden Geek Award and the 2014 Dice Tower Award for best party game of the year.If you haven’t tried it yet, come by and give it a shot. If you’re already a veteran, stop in and put your skills to the test!”
# of Players: 4 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

1 PM

Lucky Ducks >>

GM: Katy Themm
Description: Players are each assigned a shape. The ducks are all placed on a “duck pond” that spins. Players simultaneously turn over the ducks to find their shape. The first player to find their ducks is the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

Sutakku >>

GM: Becca Birch
Description: In this quick-playing, push-your-luck dice game, you attempt to create the tallest stack of dice in order to gain the highest score per turn. To play, roll three dice and add two of them to an ever-climbing stack of dice. You can choose to stop rolling and score your stacked dice at any time, but pushing your luck will net you more points if you succeed. Continue as long as you dare – but like the stonecutter of legend, who was never satisfied, you may find yourself with naught, right back where you began. The wise will distinguish ambition from reaching beyond one’s means.
# of Players: 1 – 10
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

Robinson Crusoe >>

GM: Jasper Birch
Description: Robinson Crusoe: Adventure on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they’ll play the parts of shipwreck survivors confronted by an extraordinary adventure. They’ll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game…Without teamwork, you will never survive. Without betrayal, you’ll never win.
# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Among the Stars >>

GM: Matthew Bach
Description: Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins.
# of Players: 2 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

Diamonds>>

GM: Dane Jessen
Description: Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual Diamond Crystals.What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a “”Suit Action”” based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.
# of Players: 2 – 6
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

New Salem Demo>>

GM: Clayton Skancke
Description: Come by for a couple games of New Salem!New Salem is a card-based hidden identity, deduction, drafting, and set collection game featuring the absolutely gorgeous art of Andrea Olgiat. New Salem plays 3-8 players and relies on simultaneous play to provide an extremely engaging social experience in under 30 minutes. Each player receives a character card that determines the building types they will attempt to collect. Puritans must also pool their resources (hope) to prevent New Salem from being overrun with despair.
# of Players: 3 – 8
Type of Game: Board / Card Game
Experience Level: None
Length: 1 hour

2 PM

Pathfinder Society Scenario #7-03: The Bronze House Reprisal >>

GM: Jason Rosauer
Description: This is a new Pathfinder Society scenario scheduled to be released at Gen Con 2015, for The Year of the Serpent. It is designed for Pathfinder Society characters levels 5-9.
# of Players: 3 – 7
Type of Game: Roleplaying
Game System: Pathfinder Society
Experience Level: None
Length: 5 hours

Mice and Mystics>>

GM: Dane Jessen
Description: Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
# of Players: 1 – 4
Type of Game: Board / Card Game
Experience Level: None
Length: 2 hours

D&D Adventure League>>

GM: Various
Description: Adventurers League: Expedition adventures from Tyranny of Dragons Season and Elemental Evil Season will be available for play; as well as Hoard of the Dragon Queen, The Rise of Tiamat, and Prince of the Apocalypse. Multiple sessions will depend on availability of individuals willing to Dungeon Master. Pre-generated characters will be provided if you don’t have a character. We also will have books available for those who want to create their own characters.
# of Players: 3 – 96
Type of Game: Roleplaying
Experience Level: None
Length: 5 hours

Battle of Berlin April 1945 >>

GM: David Glewwe
Description: The Russians are closing in on the German capitol and the end of WWII in Europe is at hand. The last ditch defense of Berlin is underway. Will the Russians, weary and short of fresh manpower be able to overcome the stubborn defense of the equally war weary German units? I will provide both armies. This will be a demo if players are new to WWII miniatures and the Flames of War system.
Beginners are welcome!
# of Players: 2 – 4
Type of Game: Miniatures
Game System: Flames of War
Experience Level: None
Length: 3 hours

3 PM

Pick-A-Paint >>

GM: Katy Themm
Description: In Pick-A-Paint, players work together to “”paint”” a grid of items in order, but no duplicate colors can appear in any row or column. All players win if all items are painted.

For ages 3 and up.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

4 PM

5 PM

Dominoes >>

GM: Katy Themm
Description: In this simplified version of Dominoes, players place one tile at a time by matching at least one side to a tile already in play. If unable to play any, players then take a tile. The first player with no tiles left is the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

6 PM

7 PM

Connect 4 >>

GM: Katy Themm
Description: In this classic game of strategy, players take turns dropping one of their pieces into the connectorium. The first player to connect 4 pieces in a row is the winner.
# of Players: 2 – 12
Type of Game: Kids Corner
Experience Level: None
Length: 1 hour

8 PM

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